Fittingbox is above all a human adventure! We invite you to meet some of the talents in our team, on video.
We give the floor to Sandrine Geffroy, Head of Product.
Sandrine joined Fittingbox adventure in 2021 as our Head of Product and, since then, she is an indespensable link in the good design of our products. Working from Bretagne, in North of France, she is also the perfect example of the success of the 100% telecommuting of her team composed of Product Owners and UX/UI designers.
Sandrine focuses on 3D eyewear production and Virtual Try-On to achieve three major goals:
Translate the business strategy into a roadmap for each of these products
Define, prioritise, and oversee their development in a “Client & User Centric” approach
Ensuring both the added value for our customers and end-users, and the impact on the predefined business objectives.
To ensure the versatility of her role, Sandrine collaborates on a daily basis with other Fittingbox departments to gather all the information needed to guarantee a perfect result of the final product, with regard to our customer's expectations.
The Sales and Customer Success teams, who gather clients’ needs and their feedbacks
The R&D department, which develops innovative solutions and the technological bricks/foundations on which Fittingbox products are based
The developers, who bring to life the web-based software solutions that are then offered to customers
What she loves about Fittingbox
Of all the advantages that Fittingbox offers to its employees, what Sandrine appreciates most is the chance to work in a good atmosphere, surrounded by friendly and ambitious colleagues. At Fittingbox, there are many projects that each employee is motivated to accomplish: everyone can contribute to the general development of the company.
Her greatest achievement at Fittingbox
Sandrine is very proud to have contributed to the launch of our Frame Removal: a game-changer technology that makes life easier for spectacle wearers! This Virtual Try-On add-on digitally erases the pair of glasses worn on the user's face and replaces it, in real time, with a 3D digitized frame.